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Contact: info@gambatte.ca 416-529-7429 |
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Winner 1992 Apple "Interfaces for the rest of us" |
Designed and project managed the games for Snowbirds which won the 2006 Intellichoix Excellence Award |
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Semi-finalist in both Mobile and Console Categories 2007 |
Designed and project managed the games for The Dolphin Bay Project which is still playing at MOTE Marine Laboratories in Florida since its debut in 2004 |
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“Shiraz is a strong technical leader, possessing not only solid development capabilities within the game and 3D fields, but is also a talented leader, able to direct his teams effectively while enlisting their sense of ownership and loyalty. He was a pleasure to work with and I often relied on him to bring me information on the general "health" of his teams, and this information was of great value in developing effective employee relations programs. Shiraz would add tremendous value to any technical team!” - Christina Kerekes, Lead SE Talent Scout -- Global Sourcing at Electronic Arts ”Shiraz's enthusiasm for his work in game design shows in both the process and the end results. His ability to blend his understanding of what people enjoy and what is involved in making those aspects of game-play a reality in both technical terms and management terms is second to none. His designs are sensible, practical and most importantly, enjoyable. He has an artistic flair and a drive to make his visions come to life. I would enjoy working with him again and highly recommend him.” - Shannon McKenzie, Senior Programmer at View22 Technology Inc. ”Shiraz is always highly focused on project design and team management. He keeps up with the day to day progress of each person on his team and is always available to help clear up any issues that arise. His attention to detail in project design is second to none, and his passion for his work is an inspiration to everyone on his team. I would definitely work with him again.” - Eric van Beurden, Software Engineer at Transgaming Technologies ”Shiraz is one of those people who approach game design as both the creator and the player. While coming up with innovative designs and stories he’s always thinking about the interface and the fun factor. The whole team gets drawn in by his attitude which can make building the game almost as fun as playing it. I’d love to work on another project with him.” - Norina Asuro, Producer at Crispin Porter + Bogusky ”Shiraz is an exemplary problem solver who excels under pressure. He has a knack for formulating elegant solutions to complex problems. His passion for his work is unparalleled and infectious.” - Vicki Ferguson, Software Engineer at Electronic Arts |
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